The live-action version of Ghost in the Shell has a number of marked differences from the 1995 film of the … More
As someone who’s played a lot of video games, I knew I wanted to read The Witcher saga by Andrzej Sapkowski, which inspired the Witcher games by CD Projekt Red. While The Last Wish isn’t directly part of the saga, it is almost a required read to understand the events and characters within the later books. The Last Wish serves as an introduction to the Witcher universe and contains a collection of short stories and “framing narratives”.
These choices [within the game] do not have any massive consequences, but they do change how Aloy is perceived by the player and they give the player a degree of control over the situation. The developers could have simply let the quest end with a cutscene without dialogue options, but instead, they added a degree of choice.
Cutscenes in HZD are often broken up with dialogue options, giving the game a much more intimate and personal feel.
So why wasn’t that at the end of the game?